Digital Art & 3D 

Digital collage, painting, 3D Modeling, Animation, Lighting, and Environment Design.

Some artworks are available for purchase as prints in my shop

Coalescence

Adobe Photoshop & colored pencil, 10” x 10”,  2023. 


This piece, titled "Coalescence", explores the duality of a higher power as represented by a lunar moth formed out of pearls. By re-envisioning the relationship between the moon and the ocean, I wish to highlight the divine symmetries, patterns, beauty, and cycles found in nature and in our bodies which cannot exist in a vacuum of solitude. These divinities require an opposing force - to exist they need contrast, balance, push / pull, yin / yang. 


Year of the Rabbit

Adobe Photoshop, 10” x 10”,  2023. 


A pattern for a quilt using silks, brocades, and other scrap fabrics. Depicting the cyclical movement of a rabbit running. 

Toki

Adobe Photoshop, 11" x 17",  2023. 


Commission.

Fruit Study

Adobe Photoshop, 8.5" x 11", 2022. 

Alfie

Adobe Photoshop, 11" x 17", 2022. 

Commission.

Maria

Adobe Photoshop, 8.5" x 11", 2020. 

Window of Perception

Adobe Photoshop, 8.5" x 11", 2020. 

Anna

Adobe Photoshop, 8.5" x 11", 2020. 

Junji Ito-inspired Photoshop drawing.

Game Art Demo Reel

My final project for the Vancouver Institute of Media Arts where I graduated with a diploma in Game Art and Design. Please scroll down this page to see each project with more detailed information about how I made it.

This video was arranged and edited using Adobe Premier Pro.

Lighthouse & Fireflies

Concept art by Arthus Pilorget. Customizable water shader for Unreal Engine 4 made by Saiduth Erlapati.

Modeling, UV unwrapping, rigging, and animation were done in Maya, sculpting was done in Zbrush, texturing was done in Substance Painter, and lighting and rendering were done in Unreal Engine 4.

Skull Girl

Stylized character based on concept art by @gen_yaky.

Clothes (puffer jacket & shorts) were done using Marvellous Designer, sculpting was done in Zbrush, and retopology, rigging, and posing were done in Maya. Texturing done using Substance Painter. Rendered using Marmoset Toolbag.

Isometric Temple

Level design for fixed-perspective mobile game completed using Adobe Illustrator and Adobe Photoshop.

Klaus Style 3D Translation

The goal of this assignment was to translate a 2D reference image into 3D using the rendering and materials tools in Unreal Engine. I chose concept art based on the animated movie "Klaus" made by Szymon Biernacki.